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CIV 5 YOINK MOD
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CIV 5 YOINK PATCH
Or something like that at least.įor what it's worth, huge G&K patch coming this Fall: Like if you could play on Prince through the Classical Age, King through the Industrial Age, and then on Emperor from that point on. I think it'd work better if the AI got fewer bonuses at the beginning of the game but their research, gold, and production got more of a boost as the game advances through the ages. Once the game advances to the point where ranged units can shoot three hexes away and air power becomes a factor the combat AI is really handicapped and a player with similar gold, hammers, beakers, etc. The combat AI is far from great in this game but the imbalance between what a human and AI can do in warfare is less early in the game, when units are less capable, there are fewer options, and conditions are more favorable to defenders.
CIV 5 YOINK FREE
On Emperor the AIs get two free techs and a scout that the human doesn't and this can take quite awhile to catch up to since research is slower early in the game. There were a few naval wars but I never invaded anyone nor was I invaded myself.īut the problem I have with the difficulty levels is that they affect the earlier part of the game more than the endgame, and the earlier part is what is more difficult even at the fair level. It was a mostly peaceful game, perhaps playing on a map with a lot of islands had something to do with this. This was a lot more competitive and although I managed to win a Science Victory, I only had the third place score when I did so. Once I was able to finish games with double the score of the second place AI civilization, I started playing on Emperor. The AI gets slight advantages on King and I won a few games on that level. Since I hadn't played Civ V in so long before Gods and Kings came out, I did the fair level (Prince) at first and that was too easy. I don't really like how the difficulty levels work for this game.

Seems like there is more war mongering on higher levels too. Alexander will go to war with me relentlessly over nothing. It also seems to depend a lot on who you have in your game and where they are. King is a step up and you'll have to keep an eye on other civs much more. Next game, I will have to jump to King difficulty.

It might be interesting if I finally have to build some defense. The game has been a little boring the last 50 turns, but my spy has indicated that Rome is getting ready to attack someone.

I have six cities across two islands and maintain a small positive happiness, and currently generate about 225 gold, 100 culture, and 40 faith per turn. I am first in population and technology, that other nations keep stealing. With a random pick of the Incan Empire, I have only built one military unit after 250 turns (last in military units of 10 nations). In my current, and very first, game of Civ V using a random start I got a large archipelago map. I agree that an archipelago map is easy, at least at Prince difficulty.

I also had to buy a new video card and power supply. My first and hopefully only game purchased through "Steam". I just recently purchase Civ V along with all the DLC including G&K. They hang on to outdated units far too long and you can storm through them gaining valuable experience. I think archipelago is the easiest maps to play because the AI never builds a sufficient Navy.
